GAME WORLD / IN DEVELOPMENT

Living world.
Your mark.
MEGACUBE.

MEGACUBE is an evolving digital universe built around a living cube of interactive segments. Our goal is a world where players explore its faces, create avatars and leave a visible mark on segments and platforms. The first step is MegaCube Runner.

Level one is being ported to Unreal Engine. The descent and horror labyrinth are planned.

Explore the world
LOADING SCENE / UNITYCOMING SOON
A short edit of the Unity loading scene. This scene is not yet complete in the current Unreal project.
01 — THE IDEA

More
than a wall.

MEGACUBE centers on a huge cube made of living segments. In the Unity version, Cube View lets you inspect the wall and choose a place for an image on its sides or platform. The player’s route runs alongside this world, across supports, jumps and checkpoints.

The approved direction leads from the outer wall into the cube and then into an unsettling labyrinth. These later levels are planned after level one is completed and verified.

MEGACUBE is planned as more than its first game: a shared digital world where players can create their own avatars. In the future, players and brands will be able to place images, links and original visual content on purchased segment faces and platforms. Those surfaces will become part of the game world.

A render of the living cube from the project Blender scene.

02 — AVATARS

Avatars.

Visual concepts and 2D character references. Their Unreal 3D models are planned separately.

Dark character concept with glowing fibers
Hero concept Owner-provided art
Character concept woven with glowing fibers
Hero concept Owner-provided art

2D avatar references

From the Godot project. These images do not represent finished 3D characters in Unreal.

FIRST HEROAYO Neon in a yellow coat
AYO Neon
CrownByte, a blue one-eyed character with a crown
CrownByte
Coral Pop, a red one-eyed character
Coral Pop
Red Shift, a red one-eyed character
Red Shift
Frostbyte, a blue pixel-art character
Frostbyte
Solarbyte, an orange pixel-art character
Solarbyte
03 — THE JOURNEY

Months
behind every
frame.

At least 227 days of documented work, from February 10 to September 25, 2026. An earlier start date has not been verified.

MEGACUBE did not come together in one sprint. The game moved through a working Godot version, development in Unity and the current staged port to Unreal. Every transition meant preserving what had already been built: the route, platform behavior, segment logic, screens, characters and the feel of movement.

Sometimes the result looked ready, yet hours of checks remained: whether coordinates matched, an image stayed on the wall, checkpoints worked and the game launched on a phone. Behind the striking visuals are revisions, tests and the choice to preserve what already worked.

That journey continues. This page shows both the game’s visual direction and its current development status.

2026 Godot: first Git snapshot19.06.2026 Unity: project architectureSeptember 2026 Unreal: port and parity checks
04 — PROJECT STATUS

Coming soon.

Based on project records as of September 25, 2026.

01 / IN CODE

World foundations

Models for the grid, local purchases and path have been ported. A technical render of the segmented wall has been produced on PC.

02 / IN PROGRESS

Level one

Unreal has the route, basic Runner movement, coins, falling and checkpoints. The complete play flow and visual parity are not yet verified.

03 / NOT VERIFIED

Finished game

A full launch, playthrough and phone run after the latest changes have not been verified. No release date has been announced.

06 — THE ROUTE

Face by face.

An approved direction, being built step by step.

Outer wall

Climb the platform route, reach the summit and cross over.

IN PROGRESS

Descent inside

Platforms inside the cube, a view from above and growing unease.

PLANNED

Labyrinth

A horror space deep within MEGACUBE.

PLANNED

These first three levels are the beginning of the approved direction, not the entire game.

07 — GET THE GAME

Get the game.

The game is still in development. A direct download and store links will appear here after a verified release.

01 / APK

Direct download

Installation file from this site.

COMING SOON
02 / GOOGLE PLAY

Google Play

The game page on Google Play.

COMING SOON
03 / CHINA

Chinese platforms

Links to supported stores in the region.

COMING SOON
08 — SUPPORT

Support the project.

Details for voluntary support of MEGACUBE development will appear here.

Support details are not published yet