World foundations
Models for the grid, local purchases and path have been ported. A technical render of the segmented wall has been produced on PC.
MEGACUBE
COMING SOON
MEGACUBE is an evolving digital universe built around a living cube of interactive segments. Our goal is a world where players explore its faces, create avatars and leave a visible mark on segments and platforms. The first step is MegaCube Runner.
Level one is being ported to Unreal Engine. The descent and horror labyrinth are planned.
Explore the worldMEGACUBE centers on a huge cube made of living segments. In the Unity version, Cube View lets you inspect the wall and choose a place for an image on its sides or platform. The player’s route runs alongside this world, across supports, jumps and checkpoints.
The approved direction leads from the outer wall into the cube and then into an unsettling labyrinth. These later levels are planned after level one is completed and verified.
MEGACUBE is planned as more than its first game: a shared digital world where players can create their own avatars. In the future, players and brands will be able to place images, links and original visual content on purchased segment faces and platforms. Those surfaces will become part of the game world.

A render of the living cube from the project Blender scene.
Visual concepts and 2D character references. Their Unreal 3D models are planned separately.


From the Godot project. These images do not represent finished 3D characters in Unreal.






At least 227 days of documented work, from February 10 to September 25, 2026. An earlier start date has not been verified.
MEGACUBE did not come together in one sprint. The game moved through a working Godot version, development in Unity and the current staged port to Unreal. Every transition meant preserving what had already been built: the route, platform behavior, segment logic, screens, characters and the feel of movement.
Sometimes the result looked ready, yet hours of checks remained: whether coordinates matched, an image stayed on the wall, checkpoints worked and the game launched on a phone. Behind the striking visuals are revisions, tests and the choice to preserve what already worked.
That journey continues. This page shows both the game’s visual direction and its current development status.
Based on project records as of September 25, 2026.
Models for the grid, local purchases and path have been ported. A technical render of the segmented wall has been produced on PC.
Unreal has the route, basic Runner movement, coins, falling and checkpoints. The complete play flow and visual parity are not yet verified.
A full launch, playthrough and phone run after the latest changes have not been verified. No release date has been announced.
Seven screenshots supplied by the owner on September 25, 2026. The corresponding Unreal screens are still being ported.
Numbers, links and balances shown in these interface screenshots are test data; they are not an offer to make a purchase.
A purchased side stays tied to its segment address. When the segment rotates, its visible face changes while ownership stays in place.
An approved direction, being built step by step.
Climb the platform route, reach the summit and cross over.
Platforms inside the cube, a view from above and growing unease.
A horror space deep within MEGACUBE.
These first three levels are the beginning of the approved direction, not the entire game.
The game is still in development. A direct download and store links will appear here after a verified release.
Installation file from this site.
COMING SOONThe game page on Google Play.
COMING SOONLinks to supported stores in the region.
COMING SOONDetails for voluntary support of MEGACUBE development will appear here.
Support details are not published yet